Max Quest Slot Game in the Jackpot Casino
Immerse yourself in the world of Maximum Adventure as you join a set of heroes on a journey for legendary, sought-after treasures. Their first stop will be the lost halls of the Pharaohs, where treasures and rewards can be earned, but danger will also lurk at every corner!
Deep in the uncovered tombs are the fabled remains of the Sun God Ra. True to the legends, the Quest has disturbed the tomb and triggered Ra’s Wrath! Scarabs, Mummies and Gods have risen to walk the halls and guard the treasures held within.
Max Quest: Wrath of Ra’s gameplay engine takes the mechanics of RTP based slot machines and upend all expectations. Stripping the standard slot machine mechanic down to its core, Max Quest transplants the essence of real-money gaming into an interactive shooting experience.
Select an adventurer, customize an avatar and get ready to jump into the ancient Egyptian tombs. Players will compete in rooms of up to 6 players.
How to Play
Max Quest is a fixed odds game with a random chance of winning per wager. Like other games of chance, no skill is required to play.
The Return To Player (RTP) is 96
The objective of the game is to fire bullets at the targets [enemies] depicted on the game screen by pointing the mouse cursor at the target and left-clicking to fire a bullet.
Every bullet fired constitutes a wager. The fired bullet will hit the targeted enemy and the bullet will either damage the enemy or not. When the enemy is damaged, an award is returned to the player. Each enemy has one or more payouts that can be awarded.
In the case that the fired bullet does not strike a target, the bullet will ricochet around the screen until it hits a valid target. If there are no targets for the bullet to hit, the bullet [wager] is returned to the player.
LAUNCHING A GAME
After initial creation of an avatar, players gain access to the Player Lobby. The Lobby acts as a central hub to the Game Rooms. These rooms are shared spaces where up to six (6) players can compete simultaneously for cash and collectable prizes.
Rooms are allocated based on the cost-per-bullet, or wager value. Players choose from a range of wagers and purchase (buy-in) a number of bullets. The cost (cost-per-bullet x number of bullets) will be deducted from the player balance and converted into bullets upon entering a game room. Additional bullets can be purchased during play and in between game rounds.
Each game round consists of enemy targets moving through the game screen. Entering through edges and depicted hallways, each enemy follows a random movement path until they are either destroyed or exit the game screen.
Common enemies generated into the game room provide prizes in a range of values, from low paying scarab enemies to much higher value Pharaoh mummies.
In addition to the common enemies, players will encounter “Reborn Mummies” and “God Events”. These randomly occurring events offer players higher volatility targets with greater potential rewards.
Every time a Common Enemy Mummy of any value is destroyed, there is a chance it will rise back up as a special Reborn Mummy. Risen from the ashes of its fallen predecessor, the more shots the Reborn Mummy takes, the bigger the chance it will pay out a prize. The maximum reward payout is 100x the cost-per-bullet!
Reborn Mummies are extremely tough and can take many shots before being destroyed. The more they are targeted by weapon-fire, the greater the chances to destroy the enemy and collect the prize reward. For every 100 shots a Reborn takes, chances to destroy the enemy are increased.
Each player is given a standard weapon that is used for their purchased bullets. In addition to these standard weapons, players can earn special weapons through gameplay.
When an enemy target is destroyed, there is a chance that a special weapon item will appear [weapon drop]. These weapon drops are collected by the player that destroyed the target and will then activate immediately. Special weapons do not use the regular bullets and effectively act as “Free Wagers”.
Each special weapon has an increased chance of damaging an enemy target, defined as a “Shot Strength” stat. The greater the number of stars, the greater the chance of damaging the enemy. Standard weapon bullets have a shot strength of 1 Star.
LaserAlmost as powerful as the Plasma Gun, the Laser features pinpoint precision. It can also reflect off a target to strike an additional target for even more chances to win!
Area of Effect: 1 Target Enemy + Chance of Ricochet
Shot Strength: ****
Number of Shots: 5 shots
When faced with swarms of enemies, the Grenade offers limitless impact. When thrown, it will explode at the target’s feet for significant damage, while also hitting other nearby enemies, up to a total of 5.
Area of Effect: 1-5 Nearest Enemies
Shot Strength: ***.5
Number of Shots: 1
In addition to weapon drops with unique behaviors and mechanics, enemies may also drop precious treasures when damaged or destroyed. These treasure drops are worth Experience Points [XP] and have no direct monetary value. XP earn aids to increase player’s personal ranked level, as well as their current position on the leaderboards. These benefits have no effect on the outcome of a direct wager.
Collectable Treasures are rare and vary in frequency. These can be collected by the player in Collections.
Each enemy target destroyed, and each treasure collected during gameplay, is tracked and stored in a persistent record. These Collections provide a history of player progress in-game and progresses the player through Endless Achievements.
Collecting a set numbers of treasures, completing collections of certain types of treasures, and destroying set numbers of the same enemy targets will unlock Player Achievements. These Achievements earn the player additional XP.
Achievements can be earned for collections of a single item in addition to greater Group Collections. Completing individual item collections will award a smaller amount of XP, while completing an achievement for a Group Collection will earn an even greater amount of XP.
Achievement status can be viewed in the Achievements book.
The Leaderboard will award special prizes to the top-ranking players on a schedule to be selected by the Casino Operator. Each player’s position on the leaderboard is determined by the amount of XP they have earned during the Leaderboard Period, not their total XP.
The more XP earned by the player, the higher their rank on the leaderboard.
Leaderboard prizes may range from instant cash prizes, rewards from the Leaderboard Pool, or non-cash prizes such as cosmetic achievements, casino bonuses, physical prizes etc.
*N.B. Casino Operators can customize the duration of the competition, as well as the type of prizes.
Leaderboard Prize Pool Contribution
2% of all wagers made in the game are collected and added to the Leaderboard Prize Pool. This prize pool will be divided among the players according to their rank at the end of the active Leaderboard period.
The Lobby provides the player with the Game Room selections and access to settings, collections, achievements and more.
Game Room Selection
Game Rooms are sorted by the number of current players, and the cost-per-bullet can be filtered to suit the player’s waste. The Lobby also allows players to review their current achievement status, their position on the Leaderboard and to customize the appearance of their avatar.
• Cost Per Bullet: Selects the amount to wager for each shot fired during play.
• Bullet Buy In: Selects the number of bullets to pre-purchase before starting play.
• Quick Play: Joins the first available game room that matches the currently chosen Cost Per Bullet.
• Room List: Click a room name to select the room, you can Collectable Treasures range in rareness then join that room by clicking the LAUNCH button.
The [X button] on any active screen closes the current panel and returns to the Main Lobby.
Opens the Avatar Editor panel, where players can customize how their avatar appears. Players can customize their in-game appearance though the Avatar Editor. The editor allows the player to select a unique identifying screen and customize an avatar with several design settings.
Opens the Leaderboard panel. Players can review the current top players, ranked prizes for the current period and the remaining time for the current prizes. The Leaderboard also provides easy access to previous week’s top players, and a one-click jump to your position on the leaderboard.
Opens the Achievements panel where players can review all available achievements and their associated prizes, as well as their current progress for each collection.
Opens the paytable, rules, and instructions for play. Use the PREVIOUS/NEXT buttons to scroll through the pages, and the RETURN TO GAME button to close screen
Opens the settings panel where players can configure the options for the game such as audio volume.
Opens the Cashier interface so you can deposit/withdraw from your cash balance.
[Mouse Symbol] (Crosshair)
The player’s cursor acts as the crosshair of their weapon. If the crosshair hovers over an enemy target, that target will be highlighted by a golden ring of light, indicating that it is being aimed at specifically.
[Left Mouse Button icon] (Fire Weapon)
Fires the current weapon at the location indicated by the crosshair. If no enemy target is present at the location of the crosshair, the bullet will bounce around until it hits an enemy target.
Holding this button down allows for continuous fire until the button is released.
[+Bullets] (Bullet Cashier)
Opens the “Buy Bullets” panel, where additional bullets can be purchased. When engaged in a game round, players can purchase additional bullets from either their Cash Balance, or their current winnings from the round.
If there aren’t enough funds in the current winnings to cover the purchase, the remainder will be taken from the player’s balance.
[+Weapon] Buy Weapon
Opens the “Buy Special Weapons” panel. Treasure boxes containing a special weapon can be purchased with cash. The special weapon received is determined at random and is awarded with more bullets than the special weapons dropped by enemies.
Opens the Leaderboard Panel. Note: Gameplay continues in background.
[Person Icon] (Customize Avatar)
Opens the Avatar Customization Panel. Note: Gameplay continues in background.
[Gear Icon] (Settings)
Opens the Settings Panel. Note: Gameplay continues in background.
[Speaker Icon] (Sound)
Turns all sounds off or on.
[Back Arrow] (Back)
Leaves the room and returns to the game lobby.
Button Descriptions (Computer)
Sound On – Toggles sound on or off.
View Pays – Information on Paylines, Features, and Bonus Round.
Previous – While in VIEW PAYS, button displays previous information page.
Return To Game – While in VIEW PAYS, button redirects player to the main game screen.
Next – While in VIEW PAYS, button displays next information page.
Choose Coin – Clicking allows player to increase their coin played. You can select from the following coins: 0.02, 0.05, 0.10, 0.25, 0.50, and 1.00.
Select Line – Allows player to increase or decrease their number of lines played. You can select from the following number of lines: 1, 3, 5, 7, 9, 10, 12, 14, 16, and 18.
Bet Per Line – Allows player to increase or decrease their bet per line. You can select from the following line bets: 1, 2, 3, 4, and 5.
Spin – Activates a round with selected Coin, Bet Per Line and number of Lines.
Max Bet Spin – Activates a round with the selected Coin, 5 Bet Per Line, and 18 Lines. Total coins bet is 90.
Button Descriptions (Mobile)
Spin – Activates a round with selected Coin, Bet Per line and number of Lines.
Home – Takes you back to the main mobile games page.
Back– Takes you back to the main game screen from the paytable, bet parameters, or autoplay configuration screens.
Options – Tapping the green button will open the options menu.
Sound – This sw itch toggles th e sound on and off.
Bet – Takes you to the bet control page.
Paytable – Shows the game paytable.
Autoplay – This button will take you to the autoplay settings.
Stop Auto – This button will stop the current autoplay cycle.
Start Auto – This button will start th e current autoplay cycle.
Cancel Auto– This button will cancel the autoplay currently in use.
Skip – This button will skip any animated feature.